Actions
Functions
Section titled “Functions”mlbb.room
Section titled “mlbb.room”mlbb.room(): table
Returns the current match’s room info (players, ids and the match metadata the room carries), or an empty table when no room is known.
mlbb.entities
Section titled “mlbb.entities”mlbb.entities(): table
Returns { ready, local_player?, enemies, teammates }.
local_playeris present when known:{ position, head }, both world coordinates.enemiesandteammatesare arrays of entities.
Each entity is { guid, health, maximum_health, skin_id, dead, visible, position }. A field is absent when the game did not have it this frame; visible is always set (enemies carry the live visibility flag, teammates are always true).
client.set_event_callback("paint", function() local e = mlbb.entities() if not e.ready then return end for _, enemy in ipairs(e.enemies) do if enemy.visible and enemy.position then local sx, sy = renderer.world_to_screen(enemy.position.x, enemy.position.y, enemy.position.z) if sx then renderer.text(sx, sy, 255, 80, 80, 255, "c", 0, tostring(enemy.health)) end end endend)