websocket
Asynchronous WebSocket client, off the game thread. Needs the websocket capability, so websocket is nil unless it was granted. wss only.
websocket.connect
Section titled “websocket.connect”websocket.connect(url: string, handlers: table): socket|nil
| Argument | Type | Description |
|---|---|---|
| url | string | wss URL. |
| handlers | table | { open?, message?(text), close?(code, reason), error?(message) }. |
Opens a connection. Returns the socket, or nil when the URL is refused or the per-script limit is reached.
socket
Section titled “socket”The value websocket.connect returns.
socket:send
Section titled “socket:send”socket:send(text: string): boolean
Sends a text frame. Returns whether it was sent.
socket:close
Section titled “socket:close”socket:close([code: integer])
Closes the connection with an optional status code.