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Functions
Section titled “Functions”aov.room
Section titled “aov.room”aov.room(): table
Returns the current match’s room info, or an empty table when no room is known.
aov.entities
Section titled “aov.entities”aov.entities(): table
Returns { ready, local_player?, enemies, teammates }. local_player is present when known. enemies and teammates are arrays of entities.
Each entity is { guid, hero_id, health, maximum_health, alive, visible, position }, position in world coordinates.
client.set_event_callback("paint", function() local e = aov.entities() if not e.ready then return end for _, enemy in ipairs(e.enemies) do if enemy.alive and enemy.position then local sx, sy = renderer.world_to_screen(enemy.position.x, enemy.position.y, enemy.position.z) if sx then renderer.circle(sx, sy, 255, 80, 80, 200, 6) end end endend)