Autoplay override
Watches the autoplayer’s chosen shot and, when it is about to play, forces a small extra top spin so the cue ball follows through. This is a minimal tweak; the autoplayer still picks the angle and target.
-- a menu toggle so this can be switched off without unloading the scriptlocal nudge = ui.new_checkbox("Lua", "Pool", "Follow-through spin")
client.set_event_callback("paint", function() if not ui.get(nudge) then return end
local ap = pool.autoplay() -- only act when the autoplayer actually has a shot chosen if not ap.has_choice then return end
local c = ap.choice -- reuse the chosen angle, power and target; only override the english (spin). -- english.y is top/bottom spin, -1..1; add a little top spin, clamped. local top = math.min(1.0, (c.english and c.english.y or 0) + 0.25)
pool.override_shot({ angle = c.angle, power = c.power, english = { x = c.english and c.english.x or 0, y = top }, pocket = c.pocket, })end)
-- drop the override when the feature is switched off, so the autoplayer is free againui.set_callback(nudge, function(item) if not ui.get(item) then pool.clear_override() endend)